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Oomf Is Like Pinterest For App Discovery | Cult of Mac - 0 views

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    "In some ways you can think of Ooomf as a kind of "Pinterest for apps." Users can build catalog of apps that follow a particular theme, and share catalogs with other users. Founder Mikael Cho says if you "identify as a creative, or a traveling nomad, or a hustling innovator, and we have different apps in each category, but the entire idea is to be a part of the whole life cycle of an app, from idea to creation.""
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iPad Creative - iPad Creative Blog - One possible future for multi-touch tech... - 0 views

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    "We have to admit, this is extremely close to how we once imagined the near future to look. However, the future has a tendency to pick strange and exciting paths that few would have predicted. We think this Corning Incorporated version of the future is just too touch heavy. Not too surprising given Corning's core business."
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3 iPad Apps You May Not Know About for Demonstrating Learning - Learning in Hand - 5 views

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    "While there are so many iPad apps that deliver content, I think the one of the best uses for technology in education is to make something with what you're learning. This might include producing a video, authoring a digital book, recording a puppet show, creating a college, narrating a slideshow, designing a comic book, or somehow making your own media and study aids. Yes, there are loads of drill and skill apps, digital books, and electronic response systems that can be very useful in classrooms. What's much more exciting to me are apps that empower students to be creative and expressive."
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Where Good Ideas Come From & How Your Classroom Can Respond - 4 views

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    "The source for innovative or creative thinking is as much as mystery as that of curiosity or particular genius. In a traditional classroom, "having a good idea" is strangely not valued as much as the ability to demonstrate proficiency with a specific assessment form. In fact, "good ideas" can often be disruptive to a tightly-sequenced and outcomes-based learning process."
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How To Get Students Excited To 'Do' Science - Edudemic - Edudemic - 1 views

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    "It never ceases to impress me how great teachers consistently find new and innovative educational tools to put in their class toolkit. They do it in a multitude of ways - through sound preparation and in-depth knowledge of the subjects they teach; fresh activities and exercises; engaging resources; and creativity - all to inspire a love of learning and encourage students to think and dream big."
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From First Steps to Digital Footprints: Developing Digital Citizenship in Our Youngest ... - 5 views

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    "Most children enter kindergarten as technology users, but their knowledge of how to use it safely and appropriately varies as widely as their abilities to print their names and tie their shoes. As their first teachers, it is unquestioningly our duty to develop digital citizenship alongside scissor skills and sharing. Collaborative, project-based learning experiences provide many authentic opportunities for students to acquire and practice digital citizenship skills that will see them safely into adulthood as they begin to develop and manage their first digital footprints. In Manitoba, we have a Literacy with ICT Developmental Continuum that fosters critical and creative thinking skills as students learn to use ICT safely and responsibly. How does this actually look in kindergarten? "
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8 Lessons Great Teachers Accept - 8 views

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    "I just returned from a conference where the organizers screened World Peace and Other 4th Grade Achievements, a documentary about John Hunter, the teacher from Charlottesville, Virginia whose elegant design of a classroom activity elicits the deep thinking and creative problem solving educators strive for. Hunter responded to questions with a crafted vision of teaching and touching anecdotes from his long years in the classroom. Over and over, he repeated a central theme: human interaction is at the heart of effective education. There's no app or standardized test for good teaching. (Or replacement for the kinds of things great teachers do differently.)"
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What Can We Learn From the Global Effort Around Mobile Learning? | MindShift - 0 views

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    "Closing the achievement gap and giving all students access to a world of learning online remains one of the strongest allures of education technology. In the U.S., that conversation is often centered on the newest shiny device, slickest software or free app, but internationally mobile technology is revolutionizing learning too, often without fancy gadgets. Recognizing the creative learning strategies being implemented in developing countries could help expand thinking in the U.S and inform the ongoing discussion about how to use technology to deepen learning."
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Serious reading takes a hit from online scanning and skimming, researchers say - The Wa... - 5 views

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    "Claire Handscombe has a commitment problem online. Like a lot of Web surfers, she clicks on links posted on social networks, reads a few sentences, looks for exciting words, and then grows restless, scampering off to the next page she probably won't commit to. "I give it a few seconds - not even minutes - and then I'm moving again," says Handscombe, a 35-year-old graduate student in creative writing at American University. Gallery Lynda Barry: The 20 stages of reading: If there are stages of grief and steps to recovery, isn't the act of reading a complicated, evolving thing over time? Cartoonist Lynda Barry, one of scores of writers at the National Book Festival on Sept. 21-22, certainly thinks so. (Related: 12 authors, 12 reasons why they write) Click here to subscribe. But it's not just online anymore. She finds herself behaving the same way with a novel. "
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Brad Ovenell-Carter||Reclaiming Teaching as a Creative Profession - 0 views

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    "In this presentation, Brad Ovenell-Carter shows you the work he and his students have done on what they call the "field school model," an innovative instructional methodology distinguished by the way it asks students-not teachers-to curate and catalogue the content they themselves gather, effectively creating their own textbooks as they study. The model capitalizes on mobile and web technologies and borrows design-thinking strategies to get students to identify and collaboratively resolve original, real world problems. "
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Wicked-Good Wednesday: 3 Ideas Worth Stealing - 0 views

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    "I have found through countless speaking engagements and professional development workshops, what we may think is obvious or even "tired" … is sometimes exactly what someone has been looking for. On that same note, many times all it takes is a sample or a nibble of a great idea to spark creative juices."
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What Keeps Students Motivated to Learn? | MindShift - 1 views

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    "ducators have lots of ideas about how to improve education, to better reach learners and to give students the skills they'll need in college and beyond the classroom. But often those conversations remain between adults. The real test of any idea is in the classroom, though students are rarely asked about what they think about their education. A panel of seven students attending schools that are part of the "deeper learning" movement gave their perspective on what it means for them to learn and how educators can work to create a school culture that fosters creativity, collaboration, trust, the ability to fail, and perhaps most importantly, one in which students want to participate."
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Making for All: How to Build an Inclusive Makerspace | EdSurge News - 2 views

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    "The Maker Movement has crept into the consciousness of schools in the past few years. For some, it's a wake up call that over-tested, over-scheduled young people are not going to become the creative, enthusiastic learners we all hope to nurture. For others, it's a personal reconnection to our collective, deeply-felt human impulses to create, invent, and shape the world. Makerspaces, genius hour, design thinking, and other frameworks can help make these ideas come to life in classrooms, libraries, museums, and community centers. But are these innovations accessible to everyone, to every child?"
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Option 3: Actually USE the smartphones | Dangerously Irrelevant - 0 views

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    "Murphy & Beland's recent study is making the rounds online, particularly among those who are eager to find reasons to ban learning technologies in classrooms. The economists found that banning mobile phones helped improve student achievement on standardized test scores, with the biggest gains seen by low-achieving and at-risk students. Here are my thoughts on this… The outcome measure is standardized test score improvement. Is that all you care about or do you have a bigger, more complex vision for student learning? For instance, creativity, collaboration, critical thinking, and problem-solving are difficult to assess with a standardized test. Most schools I know didn't adopt their learning technology initiatives for the sole purpose of test score improvement. (if they did, how sad is that?)"
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"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
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7 Characteristics Of Teachers Who Effectively Use Technology - 2 views

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    "But using technology in the classroom-and using it effectively-might require some slight adjustments on the part of the teacher to sustain the effort, creative problem-solving, and innovation required to actually improve learning through the use of technology. (And great administrators, too.) This occurs at the belief level-what teachers believe about technology, education, and their own abilities to manage technology. Looking at the characteristics of teachers that effectively use technology in the classroom, then, can be useful to create an "edtech" mindset-one that believes in purpose, adaptation, change, and meaningful planning. If you spend your time planning at the upper limits of the SAMR model, this graphic may simply work as a quick reminder of how edtech can work-and work well-at the teacher-human-belief level. For everyone else, it's a a beautiful starting point to frame your thinking about education technology in general."
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The All-Encompassing Makerspace Shopping List | Excel's Computational Thinking Blog - 1 views

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    ""Sorry, that's a great idea, but we can't build it here." That's my nightmare. A student in the STEAM Room, our student Makerspace, approaching me with a brilliant project concept requiring some reasonable tool we didn't even consider. Of course, there are worse nightmares involving our reciprocating saw or our drill press, but those scenarios are easier to plan around. How do you come up with an all-encompassing list of tools and materials that will facilitate every student's wildest dreams, while staying within budget and within space constraints? How can you avoid stifling creativity when you haven't even polled your students for their interest areas? How do you know when your Makerspace is complete?"
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Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms - Education Week - 1 views

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    "One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine."
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Three Awesome Games That Help Kids Make Games | MindShift | KQED News - 4 views

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    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home."
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Free Technology for Teachers: 30 Tutorials on Visual Design - And Infographic Lesson Plans - 4 views

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    "A couple of months ago Canva launched an education page full of lesson plans built around the idea of getting students to think and express themselves creatively through visual design. Since the launch Canva has added more lesson plans and more design tutorials to their education page. In all there are now thirty design tutorials that students can work through on their own or with guidance from you. I've been slowly working through the tutorials myself. Some of what I've learned has been put to use in the blog post images that have appeared in posts like this one about the pros and cons of using social media for school announcements."
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